Escape from pelican rock
Escape from pelican rock
This island has come just in time! And here is the walkthrough!
First off, you start on main street. Go left and you'll see a thief running, and he'll push the roller-skater.
Try running after them- don't just stand there!
First off, you start on main street. Go left and you'll see a thief running, and he'll push the roller-skater.
Try running after them- don't just stand there!
Run after them to the right and your poptropican will say "there she/he goes!"
Follow them to the top and click the bag of money.
Hah- well this is quite the problem.
Follow them to the top and click the bag of money.
Hah- well this is quite the problem.
You'll get framed by the real booted bandit! The police will take you as the bandit, and will take you to jail...
you'l be led into a cell, and you'll be kept there. While your inside, take the cup thats to the right, and turn on the water in the sink. Use your cup and pour the water into it.
Click the bed and go to sleep. You'll be outside when you wake up.
Chat with the others. When your done, the main cop comes, and 'Patches' sugests to not say anything when we don't need to.
Can someone name the last time our poptropican listened to any sort of advice? No? Me neither.
Then Big Tuna (the one that didn't want to speak with us and just growled...) starts making a fuss.
(ALSO- the gender of the prisoners & cops is the same gender as our poptropican's - so the characters may look different)
Click the bed and go to sleep. You'll be outside when you wake up.
Chat with the others. When your done, the main cop comes, and 'Patches' sugests to not say anything when we don't need to.
Can someone name the last time our poptropican listened to any sort of advice? No? Me neither.
Then Big Tuna (the one that didn't want to speak with us and just growled...) starts making a fuss.
(ALSO- the gender of the prisoners & cops is the same gender as our poptropican's - so the characters may look different)
Then you'll be taken to work where you'll have to make car plates. Wow.... well, Marion will be with you, so you won't be to lonley. You'll have a conversation with Marion who tells you that for the files (that we asked for before), we need proof of the fact that we are innocent.
She'll give them to you for 3 gum. Wow, gum as currency. Well then. Go to the guard for the drill peice Marion asked for.
She'll give them to you for 3 gum. Wow, gum as currency. Well then. Go to the guard for the drill peice Marion asked for.
When you get the drill, it will trigger a minigame where you have to click the letters and numbers on the sign at the top. It will appear on the plate you have to make. It will stop you at 3 plates. Rebel and keep creating more untill it says 07/05. You'll have anough gum for today and tomorrow's "trades". Or, you can do even more and over heat the machine :P
Walk up to the lady and tell her your done for today.
Walk up to the lady and tell her your done for today.
She'll give you your gum and you'll move onto the cafeteria. Go all the way left and click the chief.
Damn, she'll tell you 2 things you can do to get in the kichen.
1.
Damn, she'll tell you 2 things you can do to get in the kichen.
1.
2.
Get her 3 eggs.
I think getting 3 eggs is eaisier.... Because I doubt they'll let you go to Paris while your stuck in prison.
Sit own next to Patches and Marion and eat the gross food. A dialoge will pop up(the twins will talk then Patches) and she'll tell you that for 3 gum she can help you get "seconds". Use your gum. Obviously.
Get her 3 eggs.
I think getting 3 eggs is eaisier.... Because I doubt they'll let you go to Paris while your stuck in prison.
Sit own next to Patches and Marion and eat the gross food. A dialoge will pop up(the twins will talk then Patches) and she'll tell you that for 3 gum she can help you get "seconds". Use your gum. Obviously.
She'll make a distraction as you run to the other guard and get a spoon. Now you have 2! Tell them you're done for today and go to your cell. Click the vent, only to notice you can't do anything unless you sharpen it. darn.
When your outside again, go talk with Patches, who will feed the birds. A pelican is sure to come by. Pay atention from which side it flies and run to his nest, and grab the egg. (if you didn't make it, try again tomorrow! You'll need 3 eggs. therefor you'll have to do this 3 times) when you're done with that, go over to Marion and give her the gum in exchange for the files. Great! Then go take the seeds that were left by the pelican and use them. You'll put them in the ground. Water it with your pure sink-water in the metal cup.
Everyday come and water it. DON'T WORRY If you fogot the water from the cell, theres a leak outside you can fill your water with. Awesome isn't it? Well, lets go to work. Tell the guard you're done.
Next off... Lets do something stupid. Blow up the mechine (overheat it) and while the woman is fixing it, click 'use' on the spoon and while she is busy, sharpen the spoon.
Next of mealtime. Nothing useful here, unless you wanna hang out...
When you return to your cell, and when the guard isn't looking, click the vent and chip of the parts around it.
Keep an eye on the gaurd! If they get to close, be sure to go back to bed and continue tomorrow. Today not much will happen. Just water the plant and get the next egg.
When you return to your cell, and when the guard isn't looking, click the vent and chip of the parts around it.
Keep an eye on the gaurd! If they get to close, be sure to go back to bed and continue tomorrow. Today not much will happen. Just water the plant and get the next egg.
When you get back to your cell be sure to chip some of the plaster off around the vent. Once thats done, go to sleep and wait for tomorrow. Water your plant, now it should be a sunflower, so grab it. Next get the 3rd and last egg after Patches feeds the birds. Walk up to Marian (the painting one) and give them the sunflower. They'll tell you they'll help in any painting needs. Great! Now go to work.
Next go to the cafeteria, and here is where we can use our eggs.
Next go to the cafeteria, and here is where we can use our eggs.
They'll only let us mix the patatoes, so walk up to the barrel on the left and mix them. Then you may turn on the fans (red and green buttons).
The patatoes will fall on our plate, but it'll still taste disgusting. The chief will start screaming at us a bit. Afterwards we click the bowl with noodles and take one. Now we can go back to our cell. Chip the plaster a bit around the vent. For those who finished chipping around it, here are instructions:
-look if you have time to go in (the gaurd has to be at least 1/4 of her way away from your cell)
-If you do, go in (if don't, do it the next day)
-Go in your inventory ( don't worry the gaurd pauses while you look in your inventory, how convinient)
-Use the cup (you'll pick up the plaster to your left)
-GET OUT (unless you want to get caught...)
-Go to sleep.
The next day go to the art guy/gal and give them the noodle. They'll tell you to come back tomorrow. Fine with me! Next you can skip work or earn more gum. Once in the cafeteria go to the chief and use your plaster you got before. Mix it with the patatos and after a short dialog, you'll get to carve out a head in the hardend patatoes.
-look if you have time to go in (the gaurd has to be at least 1/4 of her way away from your cell)
-If you do, go in (if don't, do it the next day)
-Go in your inventory ( don't worry the gaurd pauses while you look in your inventory, how convinient)
-Use the cup (you'll pick up the plaster to your left)
-GET OUT (unless you want to get caught...)
-Go to sleep.
The next day go to the art guy/gal and give them the noodle. They'll tell you to come back tomorrow. Fine with me! Next you can skip work or earn more gum. Once in the cafeteria go to the chief and use your plaster you got before. Mix it with the patatos and after a short dialog, you'll get to carve out a head in the hardend patatoes.
Now head back to your cell (after getting the dummy head) and go to sleep- nothing important to do tonight. In the morning go to pick up your noodle and give the painter the dummy head to paint it like you- and its only 5 gum! Woah! Is it like 70% off or something?
Well, go to work. Nothing much important here, so work for gum or just skip on. The cafeteria is also quiet today. Just go to sleep once in your cell and wait for the upcoming day.
Now, pick up your dummy head and you find it looks just like a copy of you! Awesome! Now just skip through the whole day untill your in your cell again. Once there, you must use your dummy head once the gaurd isn't looking, and go in the vent.
Climb up and go right. Once you do that, you'll notice the ventilation thing that made the patatoes fall from the vent, is currently over the middle table. Re-arange the vents to lead the patatoes to the table on the far right, where Flashy Gambury sits.
Screw around with both vent systems (to the left and right) the one in the work-room should be aimed over the gaurd's desk.
Now go back to bed and wait for the next day.
Now when your at work, blow up the mechine. Don't worry, I'll wait.
Once you do that, the ventilation will suck up the smoke and make it blow over the guard. Now that she sees nothing give her the noodle and she'll mistake it as the screw. Next stop, the cafeteria! Once there, you have to do the same thing, exept use the PATATOES to fall on Slash's head. They'll make a fuss and start a food fight... With everyone involved.
Well, go to work. Nothing much important here, so work for gum or just skip on. The cafeteria is also quiet today. Just go to sleep once in your cell and wait for the upcoming day.
Now, pick up your dummy head and you find it looks just like a copy of you! Awesome! Now just skip through the whole day untill your in your cell again. Once there, you must use your dummy head once the gaurd isn't looking, and go in the vent.
Climb up and go right. Once you do that, you'll notice the ventilation thing that made the patatoes fall from the vent, is currently over the middle table. Re-arange the vents to lead the patatoes to the table on the far right, where Flashy Gambury sits.
Screw around with both vent systems (to the left and right) the one in the work-room should be aimed over the gaurd's desk.
Now go back to bed and wait for the next day.
Now when your at work, blow up the mechine. Don't worry, I'll wait.
Once you do that, the ventilation will suck up the smoke and make it blow over the guard. Now that she sees nothing give her the noodle and she'll mistake it as the screw. Next stop, the cafeteria! Once there, you have to do the same thing, exept use the PATATOES to fall on Slash's head. They'll make a fuss and start a food fight... With everyone involved.
Then the chief will make a tantrum and run into the fight....
...coming back in 1 second to ask us to save their mixer, then faint.
...coming back in 1 second to ask us to save their mixer, then faint.
Huh, and I'm smiling the whole time. Looks like jail can't bring my poptropican down ^_^
Well anyways, lets be nice for once since we got to "borrow" the noodle which kinda came to use. Now its the tricky part. Don't get hit, pushed out of the room or "die" while getting the mixer.
Give it back to the chief, but they'll tell you to keep it. Then the guards will announce lockdown for everyone. When you're in your room (cage, cell, whatever) use your dummy head and go inside the vent. Once inside, go to the right (where the vents to the cafeteria are) and use your mixer. It'll conect the mixer and the wirly-thing. Eh... forgot whats it called. Whatever, just use it and bust outa here! Damn the twins came... talk with them, i'll wait.
They'll tell you to come back tomorrow, because they have to get the other floaty-thing ready. The boat. The raft. God, I can't do english anymore.
Anyays, just talk to Patches while outside, and you'll make a joke out of Slash and Big Tuna with her ^^ anyways, now just skip through the day and go into the vent at the end of the day. Now its escape time.
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Oops. The pole-vent-air thing exploded... We have to take the long way around...
Well anyways, lets be nice for once since we got to "borrow" the noodle which kinda came to use. Now its the tricky part. Don't get hit, pushed out of the room or "die" while getting the mixer.
Give it back to the chief, but they'll tell you to keep it. Then the guards will announce lockdown for everyone. When you're in your room (cage, cell, whatever) use your dummy head and go inside the vent. Once inside, go to the right (where the vents to the cafeteria are) and use your mixer. It'll conect the mixer and the wirly-thing. Eh... forgot whats it called. Whatever, just use it and bust outa here! Damn the twins came... talk with them, i'll wait.
They'll tell you to come back tomorrow, because they have to get the other floaty-thing ready. The boat. The raft. God, I can't do english anymore.
Anyays, just talk to Patches while outside, and you'll make a joke out of Slash and Big Tuna with her ^^ anyways, now just skip through the day and go into the vent at the end of the day. Now its escape time.
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Oops. The pole-vent-air thing exploded... We have to take the long way around...
Tips to save you:
1. Hide behind objects to avoid lights, for example the items you go "behind"
2. When you see windows, DO NOT FORGET to look out for a figure in them! If you see one, just wait untill she leaves and hide.
3. don't stress at the end because a 'lil birdy is gonna save you.
4. jump on "the towers" to avoid 2 lights that might close on you.
After your done with that you'll see yourself along with the 2 twins swim to shore...
2. When you see windows, DO NOT FORGET to look out for a figure in them! If you see one, just wait untill she leaves and hide.
3. don't stress at the end because a 'lil birdy is gonna save you.
4. jump on "the towers" to avoid 2 lights that might close on you.
After your done with that you'll see yourself along with the 2 twins swim to shore...
You will find yourself... again, in a critical situation. Well, enter the hut next to you and jump up to the window.
WARNING!!! Do not jump WHEN you are on the window... you'll be spotted. Go left accross the wire and jump up the rocks, onto the pole next to the guard, accros the trees, and get to the statue. Now, we have to get to the top of the building.... To do that move the trashcan to the left. Jump up the statue and up the building. Once there climb to the top and you will notice something weird...
WARNING!!! Do not jump WHEN you are on the window... you'll be spotted. Go left accross the wire and jump up the rocks, onto the pole next to the guard, accros the trees, and get to the statue. Now, we have to get to the top of the building.... To do that move the trashcan to the left. Jump up the statue and up the building. Once there climb to the top and you will notice something weird...
The difference between the picture and the building is... Come on don't be so lazy, look for it.
Click the spot that's noticeably different, and watch...
Click the spot that's noticeably different, and watch...
One question. HOW DO I MAKE THEM PAY.
Or just let my take their shoes.
Just the shoes are fine.
I want shoes.
Just the shoes are fine.
I want shoes.
After a while, the guards will come find you two.
Now you have to open a chest. (Hint/ it has to do with Flash's file you have in your inventory)
For the lazy ones:
just type in every second number.
Example: 23 34 56
we type in 3,4 & 6.
CONTINUE ON.
Whats inside? See or yourself! or just lookbelow....
Now you have to open a chest. (Hint/ it has to do with Flash's file you have in your inventory)
For the lazy ones:
just type in every second number.
Example: 23 34 56
we type in 3,4 & 6.
CONTINUE ON.
Whats inside? See or yourself! or just lookbelow....
Gorgeous! Aren't the pictures beautiful!? It's all I've ever wanted.
Well... thats over.
A short talk with the guy and you'll be gettin your medal!
A short talk with the guy and you'll be gettin your medal!
-_- stop talking and give us the prize
So congrats! you got your medalion!
Just know you'll never be as great as that cat in the right corner~!
Just know you'll never be as great as that cat in the right corner~!